Innovation theory and innovation in practice are radically different. Here are some simple tools to get your company’s innovation pipeline through the obstacles it will encounter. — Pete Newell and I’ve been working with Karl, the Chief Innovation Officer of a large diversified multi-billion-dollar company I’ll call Spacely Industries. Over the last 15 months his […]
From writing advice to hands-on blogging tips, these are 2017’s community favorites.
This is a really brilliant article about writing a literature review from a wonderful academic: Professor Pat Thomson, School of Education, The University of Nottingham
See/read from the fascinating UKie site: https://ukie.org.uk/research
UK success stories
The UK has a long history of making world class video games. With the global games audience estimated between 2.2 and 2.6 billion people and the global market expected to grow from $101.1bn in 2016 to an estimated $128.5 billion by the end of 2020, the opportunities for the UK games industry have never been greater.
As of June 2017, there are 2,141 active games companies in the UK (UK Games Map), operating at all sizes and scales, with world-class talent across the full spectrum of games technologies – from mobile, PC and console, to fast-developing sectors such as VR / AR, esports and Artificial Intelligence.
Recent global UK successes include:
Grand Theft Auto V by Rockstar Games, the fastest selling entertainment product of all time, grossing $1bn worldwide in just 3 days. By November 2016, it had sold over 80 million units worldwide and is the top selling game of all time in the UK, generating over £240m from more than 6 million physical copies sold – or roughly 3.5 sales per minute (Ukie / GfK). GTAV still continues to defy expectations, returning to the top of the UK chart in January 2017, 3.5 years after it was first launched.
Batman: Arkham Knight by Rocksteady Studios, the fastest-selling game of 2015 and winner of multiple awards, including the 2015 BATFA for Best British game.
Monument Valley by ustwo, downloaded over 26 million times and winner of 20 international awards, including Apple iPad Game of the Year 2014 and the 2015 BATFAs for both Best Mobile & Handheld and Best British game.
There are plenty more. We support the Creative Industries website which features more great UK games stories.
The paper “Cybernetics and Design: Conversations for Action” [PDF] has recently gone to print in a peer-reviewed journal. It offers a rationale for the position that design is conversat…
Source: Design is Conversation