What is Web 4.0?

Really interesting article about the development of the Web, its increasingly interactive capacitiy and AI toolsets.

via What is Web 4.0?


Philosophy maps: from their wordpress site

….interesting reading with great illustrative maps.
Pragmatism is a school of philosophy that directs thought towards the service of practical uses rather than a function representation of phenomena. That is, holding thoughts and beliefs led to actions on the sensible world that may or may not have been efficacious; the veracity of such beliefs corresponds to a “cash value” or use value in the sensible world for the believer. Two major proponents of this school of thought are William James and John Dewey who the former is more concerned with the justification of moral beliefs and the latter with the justification of scientific knowledge.
PragmatismIn William James’s “Will to Believe”, he defends the belief in faith (religion) without evidence on the grounds that all moral beliefs entail a degree of trust prior to sensible evidence. A situation may arise where one is unable to not make a choice (non-action is also a choice) before evidence abounds. The very consequence of holding a belief may influence the outcome as in the case of “confidence”. That is, evidence may not be realized unless a prior faith is constituted. Extending this to the religious sphere, one’s may never encounter proof of God unless one has placed in  God prior faith. Curiously enough, the scientific method is not so different in the sense that it makes hypotheses (albeit more verifiable) that begs/challenges forth an answer (evidence). This is typical of the “radical empiricism” of the modern age when neither observer nor observation can be frozen in time and separated; both facts and theories condition one another.His ontology presupposes experience from which mater and thought enter into relations with. Pure experience is  “the immediate flux of life which furnishes the material to our later reflection with its conceptual categories”. That is, experience isn’t reduced to the objects of experience (Hume, Locke) which is wholly scientific but rather is imbued with both meaning and intentionality structured by human thought. Such a view also treats trans-empirical entities as superfluous as naturalistic accounts of meaning/intentions are sufficient explanations in practical terms.james_deweyJohn Dewey applies pragmatism to scientific inquiry where theories are judged accordingly to how well they predict phenomena in their respected domains; theories are instruments of prediction (instrumentalism) rather than laws that uncover truths about nature and thus relegated to approximations of truth. However, such a notion of truth is not absolute and appears at times appear probabilistic via statistical certainties. Instead, true/false can be viewed as a mutual adjustment between an organism (more on this side) and its environment; a satisfactory adjustment promotes a belief that has significance in the way that it induces behavior. The logic of belief follows inquiry which seeks to transform an undetermined situation into  a determined set of relations or a unified whole (Hegel’s influence). In the sphere of facts, this creates complications where the external consequences in a future are used to constitute facts; for example, one believes that they woke up this morning by virtue of not sleeping at the current moment rather than by looking at regularities of sleep cycles in the past. Such is the empowering yet dangerous element in Dewey’s philosophy where man, who has become unchained from the past, is able to make greater leaps forward in his own invention whilst being blinded by his own hubris.Read more at PHILOSOPHY MAPS

Great article from Steve Blank: Removing the Roadblocks to Corporate Innovation – When Theory Meets Practice


Innovation theory and innovation in practice are radically different. Here are some simple tools to get your company’s innovation pipeline through the obstacles it will encounter. — Pete Newell and I’ve been working with Karl, the Chief Innovation Officer of a large diversified multi-billion-dollar company I’ll call Spacely Industries. Over the last 15 months his […]

via Removing the Roadblocks to Corporate Innovation – When Theory Meets Practice — Steve Blank

The games industry in numbers

See/read from the fascinating UKie site: https://ukie.org.uk/research

UK success stories
The UK has a long history of making world class video games. With the global games audience estimated between 2.2 and 2.6 billion people and the global market expected to grow from $101.1bn in 2016 to an estimated $128.5 billion by the end of 2020, the opportunities for the UK games industry have never been greater.
As of June 2017, there are 2,141 active games companies in the UK (UK Games Map), operating at all sizes and scales, with world-class talent across the full spectrum of games technologies – from mobile, PC and console, to fast-developing sectors such as VR / AR, esports and Artificial Intelligence.
Recent global UK successes include:
Grand Theft Auto V by Rockstar Games, the fastest selling entertainment product of all time, grossing $1bn worldwide in just 3 days. By November 2016, it had sold over 80 million units worldwide and is the top selling game of all time in the UK, generating over £240m from more than 6 million physical copies sold – or roughly 3.5 sales per minute (Ukie / GfK). GTAV still continues to defy expectations, returning to the top of the UK chart in January 2017, 3.5 years after it was first launched.
Batman: Arkham Knight by Rocksteady Studios, the fastest-selling game of 2015 and winner of multiple awards, including the 2015 BATFA for Best British game.
Monument Valley by ustwo, downloaded over 26 million times and winner of 20 international awards, including Apple iPad Game of the Year 2014 and the 2015 BATFAs for both Best Mobile & Handheld and Best British game.
There are plenty more. We support the Creative Industries website which features more great UK games stories.